commonlibsse_ng\re\c/
CollisionLayer.rs

1#[commonlibsse_ng_derive_internal::ffi_enum]
2#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
3pub enum COL_LAYER {
4    Unidentified = 0,
5    Static = 1,
6    AnimStatic = 2,
7    Transparent = 3,
8    Clutter = 4,
9    Weapon = 5,
10    Projectile = 6,
11    Spell = 7,
12    Biped = 8,
13    Trees = 9,
14    Props = 10,
15    Water = 11,
16    Trigger = 12,
17    Terrain = 13,
18    Trap = 14,
19    NonCollidable = 15,
20    CloudTrap = 16,
21    Ground = 17,
22    Portal = 18,
23    DebrisSmall = 19,
24    DebrisLarge = 20,
25    AcousticSpace = 21,
26    ActorZone = 22,
27    ProjectileZone = 23,
28    GasTrap = 24,
29    ShellCasting = 25,
30    TransparentWall = 26,
31    InvisibleWall = 27,
32    TransparentSmallAnim = 28,
33    ClutterLarge = 29,
34    CharController = 30,
35    StairHelper = 31,
36    DeadBip = 32,
37    BipedNoCC = 33,
38    AvoidBox = 34,
39    CollisionBox = 35,
40    CameraSphere = 36,
41    DoorDetection = 37,
42    ConeProjectile = 38,
43    Camera = 39,
44    ItemPicker = 40,
45    LOS = 41,
46    PathingPick = 42,
47    Unused0 = 43,
48    Unused1 = 44,
49    SpellExplosion = 45,
50    DroppingPick = 46,
51}