commonlibsse_ng\re\c/
CollisionLayer.rs1#[commonlibsse_ng_derive_internal::ffi_enum]
2#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
3pub enum COL_LAYER {
4 Unidentified = 0,
5 Static = 1,
6 AnimStatic = 2,
7 Transparent = 3,
8 Clutter = 4,
9 Weapon = 5,
10 Projectile = 6,
11 Spell = 7,
12 Biped = 8,
13 Trees = 9,
14 Props = 10,
15 Water = 11,
16 Trigger = 12,
17 Terrain = 13,
18 Trap = 14,
19 NonCollidable = 15,
20 CloudTrap = 16,
21 Ground = 17,
22 Portal = 18,
23 DebrisSmall = 19,
24 DebrisLarge = 20,
25 AcousticSpace = 21,
26 ActorZone = 22,
27 ProjectileZone = 23,
28 GasTrap = 24,
29 ShellCasting = 25,
30 TransparentWall = 26,
31 InvisibleWall = 27,
32 TransparentSmallAnim = 28,
33 ClutterLarge = 29,
34 CharController = 30,
35 StairHelper = 31,
36 DeadBip = 32,
37 BipedNoCC = 33,
38 AvoidBox = 34,
39 CollisionBox = 35,
40 CameraSphere = 36,
41 DoorDetection = 37,
42 ConeProjectile = 38,
43 Camera = 39,
44 ItemPicker = 40,
45 LOS = 41,
46 PathingPick = 42,
47 Unused0 = 43,
48 Unused1 = 44,
49 SpellExplosion = 45,
50 DroppingPick = 46,
51}